Research

(last updated 22 Oct 2018)

Mathematical Neuroscience

Follow this link for a good summary of my Ph.D. research.

Currently, I am designing with Josh I. Gold a simple version of the
dots-reversal task for humans in order to better establish the evidence
accumulation strategies used across a single change point.

Finally, I am also working on the details of an inference model for the
dynamic clicks task, which is being implemented in Carlos Brody's lab.

Psychology

In the years 2008-2010 I was working on the use of video games in
Clinical Psychology with the French psychologist Benoit Virole. My
Master's dissertation was about the use of video games in the cognitive
rehabilitation of autistic children.
Cyberpsychology has been defined by
Benoit Virole as the study of the psychological features involved when a
human interacts with a virtual world. Our co-authored book
Cyberpsychologie lays the theoretical grounds for this discipline. Benoit
Virole's theory is a remarkable attempt at using in a complementary way,
cognitive science, psychoanalysis and bifurcation theory, with the double
aim of helping patients with mental diseases and better understanding
human psychology in today's society.

Publications


Mathematical Neuroscience

Radillo, A. E., Veliz-Cuba, A., Josic, K., & Kilpatrick, Z. P., (2017). Evidence accumulation and change rate inference in dynamic environments, Neural Computation, 29(6), 1561-1610. Link


Psychology

Donard, V., et al. (2012). Identity and relational stakes in MMORPG, Pratiques Psychologiques, 18(1), 23–36.

Radillo, A. (2009). L’expérimentation de l’utilisation des jeux vidéo en remédiation
cognitive, Enfance & Psy, n° 44, Paris : Erès. Link


Books

Virole, B., & Radillo, A. (2010). Cyberpsychologie, Paris : Dunod.